The Correlation Between Video Game Performance and Academic Performance

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Caleb Campbell

College:
The Dorothy and George Hennings College of Science, Mathematics, and Technology

Major:
Computer Science

Faculty Research Advisor(s):
Sharmistha Das Iyer

Abstract:
The goal of this study was to determine if a Kean University student’s ranking in a video game can predict educational prowess in Union, New Jersey. This study that lasted 2 weeks used a quantitative approach using a survey and was distributed to students via a link uploaded to social media, sent through email, and distributed through a QR code. The 13-question survey included questions on demographics, and video games, more specifically the participants’ competitive experience with video games. 43 Kean University students responded to the survey. Most of the students had video game experience but only 7 of them play games competitively and of those 7 people, no meaningful data was found to support any difference between people that were in the top ranks of their respective games, people that were in lower ranks and people that did not play video games. There was not a significant difference between video gamers of varying skill levels. Further research with a larger sample size needs to be done to determine if there is truly no difference between video gamers of varying skill levels. In doing so, there will be a better understanding of how different game strategies may affect attitudes and performance in an academic setting.


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The Lived Experiences of Threatened Afghan Scholars and Students: A Collective Case Study of their Journey from Trauma to Safety