Video Game Violence Influencing Juvenile Delinquency

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Alyssa Ferrara

CoPIs:
James Ellis, Amanda Buehnera

College:
College of Business and Public Management

Major:
Criminal Justice

Faculty Research Advisor(s):
Dennis Bogdan

Abstract:
It has been said before that what one sees and experiences in their environment helps to shape their attitudes and behaviors. Furthermore, it would not be disputed to say that the children today spend more time than previous generations playing video games and other electronic forms of entertainment. What raises cause for concern however, is the trend of video games to feature more violent content as the years progress. Similarly, in both social media and traditional media, there seems to be an increasing trend of delinquent activities being committed by juveniles in American society. This gives cause for question: could there possibly be a connection between the increased amount of violent video games and the perceived increase in delinquent activities among juveniles? Could the increased amount of graphically violent content that video games today are known for be linked to an adverse impact upon the still developing and impressionable brain of juveniles today?


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Investigating the impact of inequity and intergenerational effects of childhood adversity among racial and ethnic minorities